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Case study

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A Sense of Art

Case Study /

This project aims to create an immersive and interactive digital museum experience for visually impaired and blind people by the use of voice overs, sounds, and haptics. Although the focus audience is the blind and visually impaired, the app will be inclusive to all users with options to "turn the lights off" if they would like to experience it as a blind person would. This project has allowed me the opportunity to closely collaborate with the Royal National Institute of Blind People (RNIB), and includes extensive research on the subject matter as well as several rounds of user testing.

This project is still in progress, therefore not all the work completed so far will be showcased.

User Personas User Empathy Map User Journey Map

Ideate Stage /


Prototyping /

Softwares used

The main softwares used for prototyping have been Adobe XD, Adobe Illustrator and Xcode. This app is designed based on Apple iOS Human Interface Guidelines, and closely follows its guidelines while programming with Swift UI.

Adobe XD, Illustrator, and Xcode Softwares

One of the main features of the app is its interactiveness, therefore users will be able to feel the artwork by the use of haptics. While programming with Swift UI, I'm customizing haptic responses on the phone device that would mimic the texture found on a painting, sculpture, or other artworks.

Haptic Patterns

More details on all previous and future stages, coming soon...

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